Przeglądaj Replay. The Polish Journal of Game Studies według tytułu
Wyświetlanie pozycji 58-73 z 73
-
Recenzja książki Joanny Pigulak „Gra w film. Z zagadnień relacji między filmem i grami wideo”, Universitas, Kraków 2022
(Wydawnictwo Uniwersytetu Łódzkiego, 2023-12-28)What is the relationship between computer games and cinema? Why computer games tend to employ camera movement, shot-selection and framing similar to that used in the cinema? To what extent, though, is it useful to look at ... -
Recenzja książki Justyny Janik Gra jako obiekt oporny. Performatywność w relacji gracza i gry cyfrowej, Wydawnictwo Uniwersytetu Jagiellońskiego, Kraków 2022
(Wydawnictwo Uniwersytetu Łódzkiego, 2023-12-30)Justyna Janik’s book takes up the topic of the materiality of video games and proposes analyzing it using a posthumanist perspective. The Author introduces the concepts of intra-action (Karen Barad) and bio-object (Tadeusz ... -
Replay. The Polish Journal of Game Studies 03/2016
(Wydawnictwo Uniwersytetu Łódzkiego, 2016) -
Rola formy i organizacji tekstu pisanego w akcie kreacji świata gry komputerowej. Na przykładzie Heroes of Might and Magic V: Tribes of the East
(Wydawnictwo Uniwersytetu Łódzkiego, 2021-10-15)This article is about functions of written text in video game space. It aims to show the true potential of the written text in creating a vision of game in player’s mind and in keeping him immersed. I analyzed text material ... -
Rozrachunek z przeszłością historyczną Francji na przykładzie gier Lankhoru
(Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)The aim of the article is to illustrate how the historical past of France could be revised in digital games. Two Lankhor games (Le Manoir de Mortevielle and Maupiti Island) were used for research purposes, analyzed using ... -
Soft Horrors: The Visual and Ludic Safety of Dark Cozy Games
(Wydawnictwo Uniwersytetu Łódzkiego, 2024-05-27)According to their most popular definition, cozy games are characterized by visual softness and relaxing gameplay devoid of combat and time-sensitive gameplay. However, with the recent increase in popularity of these games, ... -
Sposoby funkcjonowania odniesień intertekstualnych oraz konsekwencje remediacji formuły gatunkowej westernu w grze „Call of Juarez”
(Wydawnictwo Uniwersytetu Łódźkiego, 2014)The author tries to examine the reasons for the popularity of the Western film convention manifested by the game "Call of Juarez". It seems surprising because Western – once a popular genre – currently seems to be almost ... -
A tale of two Eberts: Videogames and the arbitrariness of meaning
(Wydawnictwo Uniwersytetu Łódzkiego, 2022-09-13)The article revisits and examines in detail the so-called Ebert debate: an exchange of polemic voices between Roger Ebert, his opponents and supporters, on the issue of the relationship – both actual and potential – between ... -
Video Game Navigation: A Classification System for Navigational Acts
(Wydawnictwo Uniwersytetu Łódzkiego, 2016)Navigation in video games has been a vastly neglected topic in game studies. In this paper a classification system for navigational acts has been developed through theoretical work as well as the analysis of multiple games. ... -
W stronę nowej kultury gier komputerowych — od komputeryzacji do smartfonizacji
(Wydawnictwo Uniwersytetu Łódźkiego, 2014)In this paper the authors focus on the crucial change of thinking about what computer really is, and then attempt to determine the essential elements of new games designed specifically for mobile computers. The authors ... -
What Will Be the Future of the Past? Report from ARCHIVES OF/FOR THE FUTURE The NECS 2015 Conference
(Wydawnictwo Uniwersytetu Łódzkiego, 2015) -
Who Is the Note-Worthy Fan? Featuring Players in the Official Facebook Communication of Mainstream Video Games
(Wydawnictwo Uniwersytetu Łódzkiego, 2016)Video game fans participate in the official promotion of video games, either voluntarily, or unwillingly when their fanworks are appropriated and used by video game publishers. The article provides a quantitative overview ... -
Wyjątkowość doświadczenia śmierci w artystycznych grach wideo
(Wydawnictwo Uniwersytetu Łódzkiego, 2015)Video games present different meanings of death than those conditioned by social and cultural contexts. Most games treat the motif of death instrumentally. Therefore, death is usually a norm and a rule in typical video ... -
„Your character has been robbed. Do you want to sue the other player?” Polskie prawo karne a „kradzież” przedmiotu w grze komputerowej
(Wydawnictwo Uniwersytetu Łódźkiego, 2014)Technological development implies a lot of new ways to commit crimes in cyberspace. Stealing virtual objects (such as magical swords or shoes) is one of them. It is unique because virtual theft combines one of the oldest ... -
Zamieszkując inne ciała – zwierzęce postaci i awatary
(Wydawnictwo Uniwersytetu Łódzkiego, 2023-12-13)This article explores the significance of phenomenological perspectives for animal games, as defined by Gunnar Eggertsson, in which the player’s character is meant to signal an animal. Using examples from games like Stray, ... -
Zasady przeciw immersji. Zaangażowanie w narrację i zaangażowanie w system formalny gry
(Wydawnictwo Uniwersytetu Łódzkiego, 2015)Rules and narratives in video games had a complicated relationship for many years. In game studies this conflict became evident in ludology versus narratology debate, in video game culture critics and players talk about ...