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Narracja linearna w grach wideo w kontekstach immersji
(Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)The paper aims to outline features of linear video games in context of a player immersion. The first part of the paper deals with a brief introduction concerning the characteristic of linear narrations, especially its ... -
Natural User Interface for Education in Virtual Environments
(Wydawnictwo Uniwersytetu Łódzkiego, 2016)Education and self-improvement are key features of human behavior. However, learning in the physical world is not always desirable or achievable. That is how simulators came to be. There are domains where purely virtual ... -
Negotiating Anthropocentrism and Ecologies in Cozy Games
(Wydawnictwo Uniwersytetu Łódzkiego, 2024-05-27)As we sit at the precipice of this planet’s sixth mass extinction event, we need to use every tool at our disposal to advocate for our ecologies. Human self-interest and anthropocentric thinking act as barriers to communicating ... -
Niechcący zrobiłam "Dark Souls" – gry wideo w instytucjach kultury z perspektywy twórcy i groznawcy
(Wydawnictwo Uniwersytetu Łódzkiego, 2017-11-22)Innovative technological solutions are becoming more and more popular in cultural institutions. Among such novelties as interactive exhibitions, specially designed applications, virtual tours, and augmented reality there ... -
No Uglies: Rejection and Utopia in "Animal Crossing: New Horizons"
(Wydawnictwo Uniwersytetu Łódzkiego, 2024-05-27)What motivates cruelty against video game characters designed to be friendly? Using human-to-NPC interactions within the game Animal Crossing: New Horizons as a case study, this paper seeks to define what aspects of a cozy ... -
Nostalgiczna twórczość fanowska. Wyjaśnienie kategorii demake
(Wydawnictwo Uniwersytetu Łódzkiego, 2023-12-30)The purpose of this article was to describe the category of demake in detail, which is a popular form of artistic expression among video game fans. This was achieved through an analysis of grow journalism focusing on the ... -
O gropowiastkach
(Wydawnictwo Uniwersytetu Łódzkiego, 2022-11-21)This paper proposes introducing a new category to describe certain digital games – “game-satire” (“gropowiastka”) – similar to literary philosophical satires. The author takes as his point of departure the term “game-story” ... -
O immersyjności escape roomów. Przykład pokoi Tick Tack w Gliwicach
(Wydawnictwo Uniwersytetu Łódzkiego, 2017-11-22)Escape room (ER) is a live cooperative game in which players need to find a way out of a closed room, or to reach an additional goal by solving a series of riddles and puzzles, in a set amount of time. So far there have ... -
Od Redakcji
(Wydawnictwo Uniwersytetu Łódźkiego, 2014) -
Ogrywając porażkę. Konceptualizacja doświadczenia porażki w groznawstwie
(Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)The aim of the article is to present examples of already existing theories about the experience of failure in digital games and then propose a different approach to it. Firstly, it shows the way Csíkszentmihályi’s flow ... -
PETSCII – A Character Set and a Creative Platform
(Wydawnictwo Uniwersytetu Łódzkiego, 2018-11-22)PETSCII is the built-in character set used on 8-bit Commodore computers, such as the PET, C-64 and Plus/4. The character set and the BASIC environment provided an entry point to rudimentary graphic editing for a generation ... -
Play the art: Artistic value in video games
(Wydawnictwo Uniwersytetu Łódzkiego, 2022-07-14)Playing a game does not mean that we are doing something childish and useless. Using a new technology to express our feelings and raise the awareness of social issues does not mean we cannot call it art. If we go back in ... -
Playing distressed art: Adorno’s aesthetic theory in game design
(Wydawnictwo Uniwersytetu Łódzkiego, 2022-08-09)The discussion on games as (not) art has been raging for decades without reaching a consensus. It is argued here that the ontological status of games is irrelevant for the perception and development of aesthetic experiences ... -
(Post)pandemic academia, or rising from the ashes
(Wydawnictwo Uniwersytetu Łódzkiego, 2023-12-28) -
Przestrzeń jako struktura zdefiniowana obecnością użytkownika
(Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)The article will discuss issues that show the connection between the culture of video games and its accompanying technology in relation to space – its functionality and ways of shaping, as an area requiring not only research ... -
Recenzja książki Joanny Pigulak „Gra w film. Z zagadnień relacji między filmem i grami wideo”, Universitas, Kraków 2022
(Wydawnictwo Uniwersytetu Łódzkiego, 2023-12-28)What is the relationship between computer games and cinema? Why computer games tend to employ camera movement, shot-selection and framing similar to that used in the cinema? To what extent, though, is it useful to look at ... -
Recenzja książki Justyny Janik Gra jako obiekt oporny. Performatywność w relacji gracza i gry cyfrowej, Wydawnictwo Uniwersytetu Jagiellońskiego, Kraków 2022
(Wydawnictwo Uniwersytetu Łódzkiego, 2023-12-30)Justyna Janik’s book takes up the topic of the materiality of video games and proposes analyzing it using a posthumanist perspective. The Author introduces the concepts of intra-action (Karen Barad) and bio-object (Tadeusz ... -
Replay. The Polish Journal of Game Studies 03/2016
(Wydawnictwo Uniwersytetu Łódzkiego, 2016) -
Rola formy i organizacji tekstu pisanego w akcie kreacji świata gry komputerowej. Na przykładzie Heroes of Might and Magic V: Tribes of the East
(Wydawnictwo Uniwersytetu Łódzkiego, 2021-10-15)This article is about functions of written text in video game space. It aims to show the true potential of the written text in creating a vision of game in player’s mind and in keeping him immersed. I analyzed text material ... -
Rozrachunek z przeszłością historyczną Francji na przykładzie gier Lankhoru
(Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)The aim of the article is to illustrate how the historical past of France could be revised in digital games. Two Lankhor games (Le Manoir de Mortevielle and Maupiti Island) were used for research purposes, analyzed using ...