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AuthorGarda, Maria B. (2)Chojnacki, Marcin M. (1)Cielecka, Magdalena (1)du Vall, Marta (1)Grabarczyk, Paweł (1)Kłeczek, Jakub (1)Majorek, Marta (1)Olczyk, Adam (1)Petrowicz, Marcin (1)Sitarski, Piotr (1)... View MoreSubjectremediation (3)augmented reality (1)computer fraud (1)computer games (1)computer games preservation (1)consumerism (1)control (1)cRPG (1)cultural heritage (1)digital decay (1)... View MoreDate Issued
2014 (12)
Has File(s)Yes (12)

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Lokacje teatralne w cyfrowych grach fabularnych jako przyczynek do refleksji nad remediacją teatru w obrębie gier komputerowych 

Kłeczek, Jakub (Wydawnictwo Uniwersytetu Łódźkiego, 2014)
Digital games and theatre seem to have similar identity. This may be observed in similar art techniques used in both media. The aim of this paper is to demonstrate how theatre as a medium is represented in digital games. ...
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Gry komputerowe jako dziedzictwo kulturowe 

Garda, Maria B. (Wydawnictwo Uniwersytetu Łódźkiego, 2014)
The aim of the article is to discuss the challenges of computer games preservation as a cultural heritage, focusing on the Polish perspective. Computer games are predominantly perceived as ‘new media’, despite the fact ...
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Sposoby funkcjonowania odniesień intertekstualnych oraz konsekwencje remediacji formuły gatunkowej westernu w grze „Call of Juarez” 

Szczęsny, Tomasz (Wydawnictwo Uniwersytetu Łódźkiego, 2014)
The author tries to examine the reasons for the popularity of the Western film convention manifested by the game "Call of Juarez". It seems surprising because Western – once a popular genre – currently seems to be almost ...
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Gra w utratę kontroli. Słaba podmiotowość, kwestionowanie racjonalności i problematyzowanie utożsamienia w narracyjnych grach komputerowych 

Sterczewski, Piotr (Wydawnictwo Uniwersytetu Łódźkiego, 2014)
The article diagnoses prevalent tendencies in game design and styles of play, positioning players as strong, active, rational, and extraordinary characters able to change the world around them; embodying the logic of ...
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Ludo-narratywizm, czyli proceduralizm Bogosta na tle sporu ludologii z narratologią 

Petrowicz, Marcin (Wydawnictwo Uniwersytetu Łódźkiego, 2014)
The ludology-narratology dispute has been dismissed and neglected by many researchers. Theorists on both sides of the conflict created theories assimilating the concepts of their opponents. However, in my opinion, Ian ...
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Brzemię interaktywności – erotyka i seksualność w grach komputerowych 

Cielecka, Magdalena (Wydawnictwo Uniwersytetu Łódźkiego, 2014)
Sexuality tends to find its way through all media, video games included. Yet, in-game erotica rarely varies from safe and tamed ways of depicting sexual intercourse typical of other audiovisual media. Something unique for ...
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W stronę nowej kultury gier komputerowych — od komputeryzacji do smartfonizacji 

du Vall, Marta; Majorek, Marta (Wydawnictwo Uniwersytetu Łódźkiego, 2014)
In this paper the authors focus on the crucial change of thinking about what computer really is, and then attempt to determine the essential elements of new games designed specifically for mobile computers. The authors ...
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„Flâneur” w piaskownicy – o doświadczeniu nawigowalnej przestrzeni w grach komputerowych 

Chojnacki, Marcin M. (Wydawnictwo Uniwersytetu Łódźkiego, 2014)
Spatiality of computer games is one of the most important features that affect the way they are received by the players. That is why it becomes a common subject of discussion among researchers involved in analyzing the ...
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Motyw „yūrei” w japońskich survival horrorach — analiza wybranych przykładów 

Staszenko, Dominika (Wydawnictwo Uniwersytetu Łódźkiego, 2014)
This paper examines the phenomenon of survival horror games. It focuses on “yūrei”, a Japanese mythological supernatural being. “Yūrei” returns to the world of the living to take revenge on the people who harmed them in ...
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„Mortal Kombat", czyli jak uratować świat 

Sitarski, Piotr (Wydawnictwo Uniwersytetu Łódźkiego, 2014)
The paper analyses interrelations between different constituents of the Mortal Kombat entertainment system. The author points out those specific features of movie adaptations that are necessitated by the characteristic of ...
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University of Lodz Repository

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