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Zasady przeciw immersji. Zaangażowanie w narrację i zaangażowanie w system formalny gry
(Wydawnictwo Uniwersytetu Łódzkiego, 2015)
Rules and narratives in video games had a complicated relationship for many years. In game studies this conflict became evident in ludology versus narratology debate, in video game culture critics and players talk about ...
Lokacje teatralne w cyfrowych grach fabularnych jako przyczynek do refleksji nad remediacją teatru w obrębie gier komputerowych
(Wydawnictwo Uniwersytetu Łódźkiego, 2014)
Digital games and theatre seem to have similar identity. This may be observed in similar art techniques used in both media. The aim of this paper is to demonstrate how theatre as a medium is represented in digital games. ...
Narracja linearna w grach wideo w kontekstach immersji
(Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)
The paper aims to outline features of linear video games in context of a player immersion. The first part of the paper deals with a brief introduction concerning the characteristic of linear narrations, especially its ...
O immersyjności escape roomów. Przykład pokoi Tick Tack w Gliwicach
(Wydawnictwo Uniwersytetu Łódzkiego, 2017-11-22)
Escape room (ER) is a live cooperative game in which players need to find a way out of a closed room, or to reach an additional goal by solving a series of riddles and puzzles, in a set amount of time. So far there have ...
Play the art: Artistic value in video games
(Wydawnictwo Uniwersytetu Łódzkiego, 2022-07-14)
Playing a game does not mean that we are doing something childish and useless. Using a new technology to express our feelings and raise the awareness of social issues does not mean we cannot call it art. If we go back in ...