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  • Replay. The Polish Journal of Game Studies
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AuthorJulke-Bogacka, Katarzyna (1)Pigulak, Joanna (1)Sowa, Julia (1)Subject
immersion (3)
immersja (3)
'Dziady' (1)Adam Mickiewicz (1)cutscenes (1)dysonans ludonarracyjny (1)emersion (1)emersja (1)escape room (1)game studies (1)... View MoreDate Issued2017 (1)2019 (1)2023 (1)Has File(s)Yes (3)

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Narracja linearna w grach wideo w kontekstach immersji 

Pigulak, Joanna (Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)
The paper aims to outline features of linear video games in context of a player immersion. The first part of the paper deals with a brief introduction concerning the characteristic of linear narrations, especially its ...
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O immersyjności escape roomów. Przykład pokoi Tick Tack w Gliwicach 

Julke-Bogacka, Katarzyna (Wydawnictwo Uniwersytetu Łódzkiego, 2017-11-22)
Escape room (ER) is a live cooperative game in which players need to find a way out of a closed room, or to reach an additional goal by solving a series of riddles and puzzles, in a set amount of time. So far there have ...
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„Gamebook” wzbogacony literacką przeszłością – analiza gry paragrafowej „Dziady część V. Dziady, które nie spieprzają” autorstwa Mikołaja Kołyszki 

Sowa, Julia (Wydawnictwo Uniwersytetu Łódzkiego, 2023-12-28)
This article addresses issues showing the interconnectedness of the postmodern categories of pastiche and parody in relation to gamebooks. The first part of the text is a cross-section of the most important theoretical ...

University of Lodz Repository

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University of Lodz Repository

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