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Narracja linearna w grach wideo w kontekstach immersji
(Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)
The paper aims to outline features of linear video games in context of a player immersion. The first part of the paper deals with a brief introduction concerning the characteristic of linear narrations, especially its ...
O immersyjności escape roomów. Przykład pokoi Tick Tack w Gliwicach
(Wydawnictwo Uniwersytetu Łódzkiego, 2017-11-22)
Escape room (ER) is a live cooperative game in which players need to find a way out of a closed room, or to reach an additional goal by solving a series of riddles and puzzles, in a set amount of time. So far there have ...
„Gamebook” wzbogacony literacką przeszłością – analiza gry paragrafowej „Dziady część V. Dziady, które nie spieprzają” autorstwa Mikołaja Kołyszki
(Wydawnictwo Uniwersytetu Łódzkiego, 2023-12-28)
This article addresses issues showing the interconnectedness of the postmodern categories of pastiche and parody in relation to gamebooks. The first part of the text is a cross-section of the most important theoretical ...