Escape rooms in Poland: The rise and fall of big city entertainment
Streszczenie
In the second decade of the 21st century, escape rooms became one of the primary
forms of leisure entertainment. Poland was one of Europe’s largest and most innovative
markets for this type of entertainment. However, two unpredictable events (a fatal fire and
the COVID-19 pandemic) resulted in a dramatic decline in the escape room sector. The main
aim of this study is to provide an in-depth characteristic of the development of the escape
room sector in Poland in 2014–2024, from the creation of the first room through booming
popularity to the rapid decline and crisis in recent years. The author used statistical data
obtained from the lockme.pl website, an industry report from 2018, their own research, and
the available academic and popular science publications. The conducted cause-and-effect
analysis allowed for the identification and definition of the main factors that contributed
to the escape room sector’s unprecedented development and the factors responsible for
its subsequent fall. The obtained results enabled the author to analyse and describe the
unique life cycle of the escape room sector in Poland. Furthermore, spatial analysis allowed
the author to find certain regularities in the location of this type of attraction, as well as
the course of the geographic spread and shrinkage of the analysed phenomenon (in the
territory of the country and 10 of its biggest cities). The presented results carry essential
theoretical and practical implications. They point, among other things, to the need for the
management to take paradoxical, apparently mutually contradictory actions (coopetition)
and sometimes measures that might seem completely irrational (planning responses to
unlikely threats as part of strategic crisis management).
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