Pisarz (i czytelnik) w laboratorium, czyli od twórczego pisania do twórczego programowania — przypadek Twine
Date
2017Metadata
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This paper proposes a reflection on how to introduce some aspects of programming into
creative writing study programs. Educational implementation of Twine is an analyzed
case study. The problem is discussed in the context of the modern reflection on digital
literature pedagogy (methods, topics) as well as of statements on the need of new media
literacies. Nick Montfort’s conception of creative/exploratory programming is also used and
discussed.
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