Pisarz (i czytelnik) w laboratorium, czyli od twórczego pisania do twórczego programowania — przypadek Twine
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This paper proposes a reflection on how to introduce some aspects of programming into creative writing study programs. Educational implementation of Twine is an analyzed case study. The problem is discussed in the context of the modern reflection on digital literature pedagogy (methods, topics) as well as of statements on the need of new media literacies. Nick Montfort’s conception of creative/exploratory programming is also used and discussed.