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dc.contributor.authorStecz, Patryk
dc.contributor.authorWrzesińska, Magdalena Agnieszka
dc.contributor.authorTabała, Klaudia
dc.date.accessioned2021-09-28T11:20:27Z
dc.date.available2021-09-28T11:20:27Z
dc.date.issued2021
dc.identifier.citationWrzesińska, M.A.; Tabała, K.; Stecz, P. Gaming Behaviors among Polish Students with Visual Impairment. Int. J. Environ. Res. Public Health 2021, 18, 1545. https://doi.org/10.3390/ijerph18041545pl_PL
dc.identifier.issn1660-4601
dc.identifier.urihttp://hdl.handle.net/11089/39226
dc.description.abstractThe access of people with disabilities to digital solutions promotes their inclusion and participation in many aspects of life. Computer games based on hearing or haptic devices have been gaining popularity among persons with visual impairment (VI), and players tend to display improved spatial and abstract reasoning skills, as well as better social interaction and self-confidence, after playing these games. However, a recent survey suggested that excessive gaming could represent a public health concern as a harmful form of behavior in young people associated with risk factors of negative psychosomatic and physical complaints. Young persons with VI are regular users of various technologies, but little is still known about their media patterns. This study aimed to determine the characteristics of the variables associated with gaming for adolescents with VI. The participants were 490 students, aged 13–24 years, from special schools for students with VI. Data was collected using a self-administered questionnaire. The current survey indicated a tendency towards excessive gaming in a significant proportion of young persons with VI. Sociodemographic variables are important in predicting gaming prevalence or screen time, but further research focused on establishing possible mediators (such as parental attitudes towards media) are necessary for identifying problematic gaming behaviors among students with VI.pl_PL
dc.language.isoenpl_PL
dc.publisherMDPIpl_PL
dc.relation.ispartofseriesInternational Journal of Environmental Research and Public Health;18(4)
dc.rightsUznanie autorstwa 4.0 Międzynarodowe*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectvisual impairmentpl_PL
dc.subjectadolescentspl_PL
dc.subjectyoung adultspl_PL
dc.subjectdigital gamespl_PL
dc.subjectbehaviorspl_PL
dc.subjectsociodemographic determinantspl_PL
dc.titleGaming Behaviors among Polish Students with Visual Impairmentpl_PL
dc.typeArticlepl_PL
dc.page.number12pl_PL
dc.contributor.authorAffiliationDepartment of Clinical Psychology and Psychopathology, Faculty of Educational Sciences, Institute of Psychology, University of Lodz, 91-433 Lodz, Polandpl_PL
dc.contributor.authorAffiliationDepartment of Psychosocial Rehabilitation, Medical University of Lodz, 90-419 Lodz, Polandpl_PL
dc.contributor.authorAffiliationDepartment of Psychosocial Rehabilitation, Medical University of Lodz, 90-419 Lodz, Polandpl_PL
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dc.contributor.authorEmailpatryk.stecz@now.uni.lodz.plpl_PL
dc.identifier.doi10.3390/ijerph18041545
dc.relation.volume1545pl_PL
dc.disciplinenauki medycznepl_PL
dc.disciplinenauki o zdrowiupl_PL


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