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dc.contributor.authorBiałkowski, Łukasz
dc.date.accessioned2018-10-01T09:43:43Z
dc.date.available2018-10-01T09:43:43Z
dc.date.issued2017
dc.identifier.issn0208-6107
dc.identifier.urihttp://hdl.handle.net/11089/25892
dc.description.abstractThe thesis of my paper is that art participatory practices in public space have a paradoxical potential to avoid a paradigm of visibility. What I call the paradigm of visibility is a formula of social presence of art which is based on a necessity of occupying a certain physical or symbolical space and an effort to sustain it. This kind of public presence of art is traditionally considered to be a guarantee of its value in terms of both artistic and social legitimisation. A question arises if this formula has an alternative. It seems that participatory art practices in public space – focused on production of objects and searching for social impact and social efficacy – can formulate a different model of presence of art (of its production and distribution) than object-based art.en_GB
dc.language.isoenen_GB
dc.publisherWydawnictwo Uniwersytetu Łódzkiegoen_GB
dc.relation.ispartofseriesActa Universitatis Lodziensis. Folia Philosophica. Ethica-Aesthetica-Practica;30
dc.subjectMarina Abramovićen_GB
dc.subjectvisibilityen_GB
dc.subjectpublic spaceen_GB
dc.subjectartworlden_GB
dc.titleDoes the Artist Need to Be Present? The “Paradigm of Visibility” and Art Practices in Public Spaceen_GB
dc.typeArticleen_GB
dc.rights.holder© Copyright by Authors, Łódź 2017; © Copyright for this edition by Uniwersytet Łódzki, Łódź 2017en_GB
dc.page.number[111]-119
dc.contributor.authorAffiliationThe Pedagogical University of Krakow, ul. Podchorążych 2, 30-084 Kraków
dc.identifier.eissn2353-9631
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dc.referencesBourdieu, Pierre. The Rules of Art. Genesis and Structure of the Literary Field. Translated by Susan Emanuel. Stanford: Stanford University Press. 1996.en_GB
dc.referencesDickie, George. Aesthetics. An Introduction. Winnipeg: Pegasus Publications 1971.en_GB
dc.referencesDijk, Jan van. The Network Society. Social Aspects of New Media. London: Sage 2006.en_GB
dc.referencesGray, Rosie. “Pippin Barr, Man Behind the Marina Abramović Video Game, Weighs In On His Creation,” The Village Voice 16 September (2011), http://www.villagevoice.com/news/ pippin-barr-man-behind-the-marina-abramovic-video-game-weighs-in-on-his-creation-6711775, accessed: 11 November 2016.en_GB
dc.contributor.authorEmaillbialkowski@up.krakow.pl
dc.identifier.doi10.18778/0208-6107.30.08


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