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dc.contributor.authorFelczak, Mateusz
dc.description.abstractIn popular economic discourse, productivity is the ratio of the value of manufactured goods to the initial input. In games, the input can be placed on the players’ side: players invest their time, financial resources, and cultural capital in order to achieve certain benefits, which are “produced “ in the course of the game. The status of this benefit is dependent on the context, but developers make such players’ productivity a key strategy used in promoting and maintaining a game and its fan base. The paper analyses three games: "Tropico III", "Diablo III" and "Torchlight II", in the context of ideological underpinnings of game mechanics that support the notions of using fan’s free labour, taking advantage of their non-game activities via the auction house and forcing them to internalize neo-colonial stance, respectively.pl_PL
dc.publisherWydawnictwo Uniwersytetu Łódzkiegopl_PL
dc.relation.ispartofseriesReplay. The Polish Journal of Game Studies;1
dc.titleEl Presidente doświadcza. Mechanizmy kapitalizowania produktywności graczy w seriach „Tropico”, „Torchlight” oraz Diablo”pl_PL
dc.title.alternativeEl Presidente tries you: the mechanisms of gamers’ productivity capitalization in “Tropico”, “Torchlight” and “Diablo” video game seriespl_PL
dc.contributor.authorAffiliationUniwersytet Jagielloński.pl_PL
dc.contributor.authorBiographicalnoteMgr Mateusz Felczak – doktorant Instytutu Sztuk Audiowizualnych UJ, członek Polskiego Towarzystwa Badania Gier. Zainteresowania naukowe: kapitalizm kognitywny, e-sporty, strategie odbioru oraz dystrybucji wysokobudżetowych gier wideo. Członek badawczo-artystycznej Grupy ETC, redaktor działu growego w czasopiśmie „EKRANy”. Stały współpracownik magazynu o muzyce współczesnej „Glissando”.pl_PL
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