Między grami a literaturą. Wokół książki Michała Dawida Żmudy: Zgrywanie literatury. Intermedialne związki gier komputerowych z literackością, Wydawnictwo Uniwersytetu Rzeszowskiego, Rzeszów 2021, ss. 267
Streszczenie
This article is a critical theoretical review of the relationships between digital games and
literature and how they are depicted in Michał Dawid Żmuda’s book Zgrywanie literatury.
Intermedialne związki gier cyfrowych z literackością. When discussing the ways in which, and
how, games and literature are related, Żmuda rather strictly focuses on the literary-specific
communication, means of expression and interface and how it functions in computer games
due to the process of remediation. This article argues that analysis of representation of verbal
information in computer games, or intertextual relationships between specific books and
games should be regarded in the broader scope of issues that are defining contemporary media
culture at large. Terms like remediation or intermedia are simply not fully satisfying while
discussing digital art forms, it is more productive to view them through the lens of remixability,
interactivity, and other qualities of new media in general. This article also argues that
the Narratology vs. Ludology debate in Game Studies presented as two schools of thought
attempts to identify the essential features of games that help express a game’s meaning has
never really happened. Moreover, no one has been interested in making the argument that
there is no difference between games and stories or that games are merely a subset of stories,
and so we are dealing more with the lack of the actual debate because one group of people is
defining both sides of it.
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