Recent Submissions

  • Feeling the narrative control(ler): Casual art games as trauma therapy 

    Austin, Hailey J.; Cooper, Lydia R. (Wydawnictwo Uniwersytetu Łódzkiego, 2022-11-21)
    Through a combination of aesthetics and game mechanics, casual art games offer unique engagements with trauma, allowing players to practice grief or empathise with the traumatic experiences of others. Both “Spiritfarer” ...
  • O gropowiastkach 

    Jankowski, Filip Fabian (Wydawnictwo Uniwersytetu Łódzkiego, 2022-11-21)
    This paper proposes introducing a new category to describe certain digital games – “game-satire” (“gropowiastka”) – similar to literary philosophical satires. The author takes as his point of departure the term “game-story” ...
  • The aesthetics of speedrunning: Performances in neo-baroque space 

    Reed, Emilie (Wydawnictwo Uniwersytetu Łódzkiego, 2022-10-25)
    Speedrunning describes activities related to the development and performance of strategies to complete games quickly, and is a valuable source of historical and technical information, while producing specialized aesthetic ...
  • Playing distressed art: Adorno’s aesthetic theory in game design 

    Hanussek, Benjamin (Wydawnictwo Uniwersytetu Łódzkiego, 2022-08-09)
    The discussion on games as (not) art has been raging for decades without reaching a consensus. It is argued here that the ontological status of games is irrelevant for the perception and development of aesthetic experiences ...
  • A tale of two Eberts: Videogames and the arbitrariness of meaning 

    Kaczmarski, Paweł (Wydawnictwo Uniwersytetu Łódzkiego, 2022-09-13)
    The article revisits and examines in detail the so-called Ebert debate: an exchange of polemic voices between Roger Ebert, his opponents and supporters, on the issue of the relationship – both actual and potential – between ...
  • Play the art: Artistic value in video games 

    Jancsovics, Klaudia (Wydawnictwo Uniwersytetu Łódzkiego, 2022-07-14)
    Playing a game does not mean that we are doing something childish and useless. Using a new technology to express our feelings and raise the awareness of social issues does not mean we cannot call it art. If we go back in ...
  • 16-bit dissensus: post-retro aesthetics, hauntology, and the emergency in video games 

    Dolan, Patrick R. (Wydawnictwo Uniwersytetu Łódzkiego, 2022-07-12)
    Santiago Zabala reveals a crisis in modern society that perceives a world dominated by oppressive neoliberal ideology as acceptable and unproblematic. He claims that today’s greatest emergency is that we fail to notice ...
  • The art presence of videogames 

    Prokopek, Aleksandra (Wydawnictwo Uniwersytetu Łódzkiego, 2023-01-30)