Replay. The Polish Journal of Game Studies 04/2017
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O immersyjności escape roomów. Przykład pokoi Tick Tack w Gliwicach
(Wydawnictwo Uniwersytetu Łódzkiego, 2017-11-22)Escape room (ER) is a live cooperative game in which players need to find a way out of a closed room, or to reach an additional goal by solving a series of riddles and puzzles, in a set amount of time. So far there have ... -
Live Streaming Platforms and the Critical Discourse About Video Games
(Wydawnictwo Uniwersytetu Łódzkiego, 2017-11-22)This work concerns online streaming platforms centered on broadcasting video games-related content, such as Twitch.tv and Douyu.com. The aim of this article is two-fold: first, to point out the possible research methods ... -
Niechcący zrobiłam "Dark Souls" – gry wideo w instytucjach kultury z perspektywy twórcy i groznawcy
(Wydawnictwo Uniwersytetu Łódzkiego, 2017-11-22)Innovative technological solutions are becoming more and more popular in cultural institutions. Among such novelties as interactive exhibitions, specially designed applications, virtual tours, and augmented reality there ...