Abstract
The aim of the article is to analyse language games in columns, which
are a source of humor. The research material was a column by Tomasz
Olbratowski and Michał Rusink. The introduction discusses the concepts
of column and humor. In the analytical part, examples of language
games were selected, in which the authors use the sound and
meaning of words for artistic purposes, break conversational rules,
creatively refer to other styles and genres and well-known cultural
texts. Analysis of the material showed that the authors of the columns
are very creative. They put a lot of effort into the selection and
juxtaposition of means of expression in order to produce a humors
effect. The recipient of the columns must demonstrate knowledge of
the political, social and cultural context and actively participate in the
process of interpreting the text.