Browsing Replay. The Polish Journal of Game Studies 08/2021 by Issue Date
Now showing items 1-8 of 8
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16-bit dissensus: post-retro aesthetics, hauntology, and the emergency in video games
(Wydawnictwo Uniwersytetu Łódzkiego, 2022-07-12)Santiago Zabala reveals a crisis in modern society that perceives a world dominated by oppressive neoliberal ideology as acceptable and unproblematic. He claims that today’s greatest emergency is that we fail to notice ... -
Play the art: Artistic value in video games
(Wydawnictwo Uniwersytetu Łódzkiego, 2022-07-14)Playing a game does not mean that we are doing something childish and useless. Using a new technology to express our feelings and raise the awareness of social issues does not mean we cannot call it art. If we go back in ... -
Playing distressed art: Adorno’s aesthetic theory in game design
(Wydawnictwo Uniwersytetu Łódzkiego, 2022-08-09)The discussion on games as (not) art has been raging for decades without reaching a consensus. It is argued here that the ontological status of games is irrelevant for the perception and development of aesthetic experiences ... -
A tale of two Eberts: Videogames and the arbitrariness of meaning
(Wydawnictwo Uniwersytetu Łódzkiego, 2022-09-13)The article revisits and examines in detail the so-called Ebert debate: an exchange of polemic voices between Roger Ebert, his opponents and supporters, on the issue of the relationship – both actual and potential – between ... -
The aesthetics of speedrunning: Performances in neo-baroque space
(Wydawnictwo Uniwersytetu Łódzkiego, 2022-10-25)Speedrunning describes activities related to the development and performance of strategies to complete games quickly, and is a valuable source of historical and technical information, while producing specialized aesthetic ... -
Feeling the narrative control(ler): Casual art games as trauma therapy
(Wydawnictwo Uniwersytetu Łódzkiego, 2022-11-21)Through a combination of aesthetics and game mechanics, casual art games offer unique engagements with trauma, allowing players to practice grief or empathise with the traumatic experiences of others. Both “Spiritfarer” ... -
O gropowiastkach
(Wydawnictwo Uniwersytetu Łódzkiego, 2022-11-21)This paper proposes introducing a new category to describe certain digital games – “game-satire” (“gropowiastka”) – similar to literary philosophical satires. The author takes as his point of departure the term “game-story” ... -
The art presence of videogames
(Wydawnictwo Uniwersytetu Łódzkiego, 2023-01-30)