• polski
    • English
  • polski 
    • polski
    • English
  • Zaloguj
Szukaj 
  •   Repozytorium UŁ
  • Czasopisma naukowe | Scientific Journals
  • Replay. The Polish Journal of Game Studies
  • Replay. The Polish Journal of Game Studies 03/2016
  • Szukaj
  •   Repozytorium UŁ
  • Czasopisma naukowe | Scientific Journals
  • Replay. The Polish Journal of Game Studies
  • Replay. The Polish Journal of Game Studies 03/2016
  • Szukaj
JavaScript is disabled for your browser. Some features of this site may not work without it.

Przeglądaj

Całe RepozytoriumZbiory i kolekcje Daty wydaniaAutorzyTytułyTematyTa kolekcjaDaty wydaniaAutorzyTytułyTematy

Moje konto

ZalogujZarejestruj

Odkryj

AutorChircop, David (1)Debus, Michael S. (1)Fiadotau, Mikhail (1)Krawczyk, Stanisław (1)Krobová, Tereza (1)Mochocki, Michał (1)Pamuła, Izabela (1)Stavrev, Stefan (1)Tymińska, Marta (1)Švelch, Jan (1)Tematavatars (2)board games (2)fan capital (2)game development (2)game engine (2)game ontology (2)simulators (2)typology (2)video game fans (2)videogame space (2)... zobacz więcejData wydania2016 (10)Has File(s)Yes (10)

Szukaj

Show Advanced FiltersHide Advanced Filters

Filtry

Użyj filtrów by uściślić zapytanie.

Wyświetlanie pozycji 1-10 z 10

  • Opcje sortowania:
  • Znaczenie
  • Tytuł (rosnąco)
  • Tytuł (malejąco)
  • Data wydania (rosnąco)
  • Data wydania (malejąco)
  • Wyników na stronę:
  • 5
  • 10
  • 20
  • 40
  • 60
  • 80
  • 100
Thumbnail

Video Game Navigation: A Classification System for Navigational Acts 

Debus, Michael S. (Wydawnictwo Uniwersytetu Łódzkiego, 2016)
Navigation in video games has been a vastly neglected topic in game studies. In this paper a classification system for navigational acts has been developed through theoretical work as well as the analysis of multiple games. ...
Thumbnail

Gamedec. UKW in IGDA Curriculum Framework 

Mochocki, Michał (Wydawnictwo Uniwersytetu Łódzkiego, 2016)
Launched in October 2013, GAMEDEC: game studies Design is a specialisation track within the 2nd Gen Humanities (aka Humanities 2.0) 3-year BA programme at Kazimierz Wielki University (UKW) in Bydgoszcz, Poland. The ...
Thumbnail

Ile emersji w grach? Recenzja książki: Piotr Kubiński, Gry wideo. Zarys poetyki, Universitas, Kraków 2016 

Krawczyk, Stanisław (Wydawnictwo Uniwersytetu Łódzkiego, 2016)
Piotr Kubiński’s monograph is an outline of certain specific aspects of video games, examined from the perspective of poetics. Apart from a semiotic analysis of the user interface and a look at how games influence various ...
Thumbnail

Who Is the Note-Worthy Fan? Featuring Players in the Official Facebook Communication of Mainstream Video Games 

Švelch, Jan; Krobová, Tereza (Wydawnictwo Uniwersytetu Łódzkiego, 2016)
Video game fans participate in the official promotion of video games, either voluntarily, or unwillingly when their fanworks are appropriated and used by video game publishers. The article provides a quantitative overview ...
Thumbnail

Avatars Going Mainstream: Typology of Tropes in Avatar-Based Storytelling Practices 

Tymińska, Marta (Wydawnictwo Uniwersytetu Łódzkiego, 2016)
Due to the growing popularity of video games, gaming itself has become a shared experience among media audiences worldwide. The phenomenon of avatar-based games has led to the emergence of new storytelling practices. The ...
Thumbnail

Game Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentary 

Fiadotau, Mikhail (Wydawnictwo Uniwersytetu Łódzkiego, 2016)
Consumer-grade game engines such as Multimedia Fusion and RPG Maker have dramatically extended the reach of digital games as a medium. They have also spawned online communities, where conventions and canons of using these ...
Thumbnail

Gram, więc jestem. Instancja autorska a konwencja „let’s play” w serii „File System Aging” Roberta Florence’a 

Pamuła, Izabela (Wydawnictwo Uniwersytetu Łódzkiego, 2016)
The aim of this article is to analyse let’s play not only as entertaining act of communication but also as an eclectic one which can make games exceed themselves. Let’s play as a method of game critique has developed some ...
Thumbnail

An Experiential Comparative Tool for Board Games 

Chircop, David (Wydawnictwo Uniwersytetu Łódzkiego, 2016)
In the field of game studies, contemporary board games have until now remained relatively unexplored. The recent years have allowed us to witness the emergence of the occasional academic texts focusing on board games – ...
Thumbnail

Natural User Interface for Education in Virtual Environments 

Stavrev, Stefan (Wydawnictwo Uniwersytetu Łódzkiego, 2016)
Education and self-improvement are key features of human behavior. However, learning in the physical world is not always desirable or achievable. That is how simulators came to be. There are domains where purely virtual ...
Thumbnail

Replay. The Polish Journal of Game Studies 03/2016 

Nieznany autor (Wydawnictwo Uniwersytetu Łódzkiego, 2016)

Repozytorium Uniwersytetu Łódzkiego

Kontakt z nami | Wyślij uwagi | Deklaracja dostępności
 

 


Repozytorium Uniwersytetu Łódzkiego

Kontakt z nami | Wyślij uwagi | Deklaracja dostępności