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  • Replay. The Polish Journal of Game Studies
  • Replay. The Polish Journal of Game Studies 03/2016
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  • Replay. The Polish Journal of Game Studies
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AuthorChircop, David (1)Debus, Michael S. (1)Fiadotau, Mikhail (1)Krawczyk, Stanisław (1)Krobová, Tereza (1)Mochocki, Michał (1)Pamuła, Izabela (1)Stavrev, Stefan (1)Tymińska, Marta (1)Švelch, Jan (1)Subjectavatars (2)board games (2)fan capital (2)game development (2)game engine (2)game ontology (2)simulators (2)typology (2)video game fans (2)videogame space (2)... View MoreDate Issued2016 (10)Has File(s)Yes (10)

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Video Game Navigation: A Classification System for Navigational Acts 

Debus, Michael S. (Wydawnictwo Uniwersytetu Łódzkiego, 2016)
Navigation in video games has been a vastly neglected topic in game studies. In this paper a classification system for navigational acts has been developed through theoretical work as well as the analysis of multiple games. ...
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Gamedec. UKW in IGDA Curriculum Framework 

Mochocki, Michał (Wydawnictwo Uniwersytetu Łódzkiego, 2016)
Launched in October 2013, GAMEDEC: game studies Design is a specialisation track within the 2nd Gen Humanities (aka Humanities 2.0) 3-year BA programme at Kazimierz Wielki University (UKW) in Bydgoszcz, Poland. The ...
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Ile emersji w grach? Recenzja książki: Piotr Kubiński, Gry wideo. Zarys poetyki, Universitas, Kraków 2016 

Krawczyk, Stanisław (Wydawnictwo Uniwersytetu Łódzkiego, 2016)
Piotr Kubiński’s monograph is an outline of certain specific aspects of video games, examined from the perspective of poetics. Apart from a semiotic analysis of the user interface and a look at how games influence various ...
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Who Is the Note-Worthy Fan? Featuring Players in the Official Facebook Communication of Mainstream Video Games 

Švelch, Jan; Krobová, Tereza (Wydawnictwo Uniwersytetu Łódzkiego, 2016)
Video game fans participate in the official promotion of video games, either voluntarily, or unwillingly when their fanworks are appropriated and used by video game publishers. The article provides a quantitative overview ...
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Avatars Going Mainstream: Typology of Tropes in Avatar-Based Storytelling Practices 

Tymińska, Marta (Wydawnictwo Uniwersytetu Łódzkiego, 2016)
Due to the growing popularity of video games, gaming itself has become a shared experience among media audiences worldwide. The phenomenon of avatar-based games has led to the emergence of new storytelling practices. The ...
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Game Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentary 

Fiadotau, Mikhail (Wydawnictwo Uniwersytetu Łódzkiego, 2016)
Consumer-grade game engines such as Multimedia Fusion and RPG Maker have dramatically extended the reach of digital games as a medium. They have also spawned online communities, where conventions and canons of using these ...
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Gram, więc jestem. Instancja autorska a konwencja „let’s play” w serii „File System Aging” Roberta Florence’a 

Pamuła, Izabela (Wydawnictwo Uniwersytetu Łódzkiego, 2016)
The aim of this article is to analyse let’s play not only as entertaining act of communication but also as an eclectic one which can make games exceed themselves. Let’s play as a method of game critique has developed some ...
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An Experiential Comparative Tool for Board Games 

Chircop, David (Wydawnictwo Uniwersytetu Łódzkiego, 2016)
In the field of game studies, contemporary board games have until now remained relatively unexplored. The recent years have allowed us to witness the emergence of the occasional academic texts focusing on board games – ...
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Natural User Interface for Education in Virtual Environments 

Stavrev, Stefan (Wydawnictwo Uniwersytetu Łódzkiego, 2016)
Education and self-improvement are key features of human behavior. However, learning in the physical world is not always desirable or achievable. That is how simulators came to be. There are domains where purely virtual ...
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Replay. The Polish Journal of Game Studies 03/2016 

Unknown author (Wydawnictwo Uniwersytetu Łódzkiego, 2016)

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