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  • Replay. The Polish Journal of Game Studies
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Julke-Bogacka, Katarzyna (1)
Subjectdysonans ludonarracyjny (1)emersion (1)
emersja (1)
escape room (1)
immersion (1)
immersja (1)
ludonarrative dissonance (1)
... View MoreDate Issued2017 (1)Has File(s)Yes (1)

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O immersyjności escape roomów. Przykład pokoi Tick Tack w Gliwicach 

Julke-Bogacka, Katarzyna (Wydawnictwo Uniwersytetu Łódzkiego, 2017-11-22)
Escape room (ER) is a live cooperative game in which players need to find a way out of a closed room, or to reach an additional goal by solving a series of riddles and puzzles, in a set amount of time. So far there have ...

University of Lodz Repository

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University of Lodz Repository

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