• polski
    • English
  • English 
    • polski
    • English
  • Login
Search 
  •   DSpace Home
  • Czasopisma naukowe | Scientific Journals
  • Replay. The Polish Journal of Game Studies
  • Search
  •   DSpace Home
  • Czasopisma naukowe | Scientific Journals
  • Replay. The Polish Journal of Game Studies
  • Search
JavaScript is disabled for your browser. Some features of this site may not work without it.

Browse

All of DSpaceCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CommunityBy Issue DateAuthorsTitlesSubjects

My Account

LoginRegister

Discover

AuthorGnat, Tomasz (1)Hanussek, Benjamin (1)Jaćević, Milan (1)Klös, Tobias (1)Mazur, Emilia (1)Mochocki, Michał (1)Pigulak, Joanna (1)Simond, Stefan H. (1)Subject
game studies (7)
groznawstwo (2)Adorno (1)aesthetic theory (1)animal games (1)animal studies (1)avatar (1)awatar (1)cosy (1)cozy games (1)... View MoreDate Issued2019 (2)2024 (2)2016 (1)2022 (1)2023 (1)Has File(s)Yes (7)

Search

Show Advanced FiltersHide Advanced Filters

Filters

Use filters to refine the search results.

Now showing items 1-7 of 7

  • Sort Options:
  • Relevance
  • Title Asc
  • Title Desc
  • Issue Date Asc
  • Issue Date Desc
  • Results Per Page:
  • 5
  • 10
  • 20
  • 40
  • 60
  • 80
  • 100
Thumbnail

Gamedec. UKW in IGDA Curriculum Framework 

Mochocki, Michał (Wydawnictwo Uniwersytetu Łódzkiego, 2016)
Launched in October 2013, GAMEDEC: game studies Design is a specialisation track within the 2nd Gen Humanities (aka Humanities 2.0) 3-year BA programme at Kazimierz Wielki University (UKW) in Bydgoszcz, Poland. The ...
Thumbnail

Playing distressed art: Adorno’s aesthetic theory in game design 

Hanussek, Benjamin (Wydawnictwo Uniwersytetu Łódzkiego, 2022-08-09)
The discussion on games as (not) art has been raging for decades without reaching a consensus. It is argued here that the ontological status of games is irrelevant for the perception and development of aesthetic experiences ...
Thumbnail

Narracja linearna w grach wideo w kontekstach immersji 

Pigulak, Joanna (Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)
The paper aims to outline features of linear video games in context of a player immersion. The first part of the paper deals with a brief introduction concerning the characteristic of linear narrations, especially its ...
Thumbnail

The Matter at Hand: A Practice-Theoretical Model of Digital Gaming 

Jaćević, Milan (Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)
Investigations into the nature of the activity of gaming have been made difficult by virtue of the plurality of possible forms this activity may take. In this paper, I address this problem by examining (digital) gaming ...
Thumbnail

Cozy Heterotopias in JRPGs: A Foucauldian Perspective on the Spatiality of Coziness in Japanese Role-Playing Games 

Simond, Stefan H.; Klös, Tobias (Wydawnictwo Uniwersytetu Łódzkiego, 2024-05-27)
This article applies the concept of heterotopia as developed by Michel Foucault to cozy aesthetics in JRPGs. After introducing the concept of heterotopia and its six key principles, the term JRPG is briefly reflected upon. ...
Thumbnail

Looking for Cosy in All the Wrong Places. Cosiness and Tamed Sublime of "No Man’s Sky" 

Gnat, Tomasz (Wydawnictwo Uniwersytetu Łódzkiego, 2024-11-29)
In this article, I argue that some games may elicit cosy sentiments even if they are centred on a premise not usually associated with cosiness – for example the infinity of the universe. They do so not by a fluke, and cosy ...
Thumbnail

Zamieszkując inne ciała – zwierzęce postaci i awatary 

Mazur, Emilia (Wydawnictwo Uniwersytetu Łódzkiego, 2023-12-13)
This article explores the significance of phenomenological perspectives for animal games, as defined by Gunnar Eggertsson, in which the player’s character is meant to signal an animal. Using examples from games like Stray, ...

University of Lodz Repository

Contact Us | Send Feedback | Accessibility
 

 


University of Lodz Repository

Contact Us | Send Feedback | Accessibility