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Gamedec. UKW in IGDA Curriculum Framework
(Wydawnictwo Uniwersytetu Łódzkiego, 2016)
Launched in October 2013, GAMEDEC: game studies Design is a specialisation track within the 2nd Gen Humanities (aka Humanities 2.0) 3-year BA programme at Kazimierz Wielki University (UKW) in Bydgoszcz, Poland. The ...
Playing distressed art: Adorno’s aesthetic theory in game design
(Wydawnictwo Uniwersytetu Łódzkiego, 2022-08-09)
The discussion on games as (not) art has been raging for decades without reaching a consensus. It is argued here that the ontological status of games is irrelevant for the perception and development of aesthetic experiences ...
Narracja linearna w grach wideo w kontekstach immersji
(Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)
The paper aims to outline features of linear video games in context of a player immersion. The first part of the paper deals with a brief introduction concerning the characteristic of linear narrations, especially its ...
The Matter at Hand: A Practice-Theoretical Model of Digital Gaming
(Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)
Investigations into the nature of the activity of gaming have been made difficult by virtue of the plurality of possible forms this activity may take. In this paper, I address this problem by examining (digital) gaming ...
Cozy Heterotopias in JRPGs: A Foucauldian Perspective on the Spatiality of Coziness in Japanese Role-Playing Games
(Wydawnictwo Uniwersytetu Łódzkiego, 2024-05-27)
This article applies the concept of heterotopia as developed by Michel Foucault to cozy aesthetics in JRPGs. After introducing the concept of heterotopia and its six key principles, the term JRPG is briefly reflected upon. ...
Looking for Cosy in All the Wrong Places. Cosiness and Tamed Sublime of "No Man’s Sky"
(Wydawnictwo Uniwersytetu Łódzkiego, 2024-11-29)
In this article, I argue that some games may elicit cosy sentiments even if they are centred on a premise not usually associated with cosiness – for example the infinity of the universe. They do so not by a fluke, and cosy ...
Zamieszkując inne ciała – zwierzęce postaci i awatary
(Wydawnictwo Uniwersytetu Łódzkiego, 2023-12-13)
This article explores the significance of phenomenological perspectives for animal games, as defined by Gunnar Eggertsson, in which the player’s character is meant to signal an animal. Using examples from games like Stray, ...