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AuthorJankowski, Filip (1)Jankowski, Filip Fabian (1)Kozyra, Magdalena (1)Kłeczek, Jakub (1)Mazurkiewicz, Bartosz (1)Stefańska, Magdalena (1)Strużyna, Andrzej (1)Strużyna, Hanna (1)Szrajber, Rafał (1)Subject
video games (7)
gry wideo (5)adventure games (1)analiza gier cyfrowych (1)Anna Anthropy (1)art games (1)automorfizm przestrzenny (1)colonialism (1)computer games (1)cRPG (1)... View MoreDate Issued2019 (3)2014 (1)2015 (1)2021 (1)2022 (1)Has File(s)Yes (7)

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Wyjątkowość doświadczenia śmierci w artystycznych grach wideo 

Strużyna, Hanna; Strużyna, Andrzej (Wydawnictwo Uniwersytetu Łódzkiego, 2015)
Video games present different meanings of death than those conditioned by social and cultural contexts. Most games treat the motif of death instrumentally. Therefore, death is usually a norm and a rule in typical video ...
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Lokacje teatralne w cyfrowych grach fabularnych jako przyczynek do refleksji nad remediacją teatru w obrębie gier komputerowych 

Kłeczek, Jakub (Wydawnictwo Uniwersytetu Łódźkiego, 2014)
Digital games and theatre seem to have similar identity. This may be observed in similar art techniques used in both media. The aim of this paper is to demonstrate how theatre as a medium is represented in digital games. ...
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Ogrywając porażkę. Konceptualizacja doświadczenia porażki w groznawstwie 

Kozyra, Magdalena (Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)
The aim of the article is to present examples of already existing theories about the experience of failure in digital games and then propose a different approach to it. Firstly, it shows the way Csíkszentmihályi’s flow ...
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Przestrzeń jako struktura zdefiniowana obecnością użytkownika 

Szrajber, Rafał (Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)
The article will discuss issues that show the connection between the culture of video games and its accompanying technology in relation to space – its functionality and ways of shaping, as an area requiring not only research ...
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Rozrachunek z przeszłością historyczną Francji na przykładzie gier Lankhoru 

Jankowski, Filip (Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)
The aim of the article is to illustrate how the historical past of France could be revised in digital games. Two Lankhor games (Le Manoir de Mortevielle and Maupiti Island) were used for research purposes, analyzed using ...
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Motives for Playing Video Games in the Context of Time. Results of Empirical Research 

Mazurkiewicz, Bartosz; Stefańska, Magdalena (Wydawnictwo Uniwersytetu Łódzkiego, 2021-10-15)
Video games are one of the most popular leisure activities. The multitude of games and ways of playing (individually, in a team, online, offline, etc.) allows players to meet their various needs. Thus, from the point of ...
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O gropowiastkach 

Jankowski, Filip Fabian (Wydawnictwo Uniwersytetu Łódzkiego, 2022-11-21)
This paper proposes introducing a new category to describe certain digital games – “game-satire” (“gropowiastka”) – similar to literary philosophical satires. The author takes as his point of departure the term “game-story” ...

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