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AuthorHanussek, Benjamin (1)Jaćević, Milan (1)Mochocki, Michał (1)Pigulak, Joanna (1)Subject
game studies (4)
groznawstwo (2)Adorno (1)aesthetic theory (1)critical theory (1)curriculum (1)cutscenes (1)digital gaming (1)Distressed (1)game design (1)... View MoreDate Issued2019 (2)2016 (1)2022 (1)Has File(s)Yes (4)

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Gamedec. UKW in IGDA Curriculum Framework 

Mochocki, Michał (Wydawnictwo Uniwersytetu Łódzkiego, 2016)
Launched in October 2013, GAMEDEC: game studies Design is a specialisation track within the 2nd Gen Humanities (aka Humanities 2.0) 3-year BA programme at Kazimierz Wielki University (UKW) in Bydgoszcz, Poland. The ...
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Narracja linearna w grach wideo w kontekstach immersji 

Pigulak, Joanna (Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)
The paper aims to outline features of linear video games in context of a player immersion. The first part of the paper deals with a brief introduction concerning the characteristic of linear narrations, especially its ...
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The Matter at Hand: A Practice-Theoretical Model of Digital Gaming 

Jaćević, Milan (Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)
Investigations into the nature of the activity of gaming have been made difficult by virtue of the plurality of possible forms this activity may take. In this paper, I address this problem by examining (digital) gaming ...
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Playing distressed art: Adorno’s aesthetic theory in game design 

Hanussek, Benjamin (Wydawnictwo Uniwersytetu Łódzkiego, 2022-08-09)
The discussion on games as (not) art has been raging for decades without reaching a consensus. It is argued here that the ontological status of games is irrelevant for the perception and development of aesthetic experiences ...

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