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Przestrzeń jako struktura zdefiniowana obecnością użytkownika
(Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)
The article will discuss issues that show the connection between the culture of video games and its accompanying technology in relation to space – its functionality and ways of shaping, as an area requiring not only research ...
„Your character has been robbed. Do you want to sue the other player?” Polskie prawo karne a „kradzież” przedmiotu w grze komputerowej
(Wydawnictwo Uniwersytetu Łódźkiego, 2014)
Technological development implies a lot of new ways to commit crimes in cyberspace. Stealing virtual objects (such as magical swords or shoes) is one of them. It is unique because virtual theft combines one of the oldest ...