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„Your character has been robbed. Do you want to sue the other player?” Polskie prawo karne a „kradzież” przedmiotu w grze komputerowej
(Wydawnictwo Uniwersytetu Łódźkiego, 2014)
Technological development implies a lot of new ways to commit crimes in cyberspace. Stealing virtual objects (such as magical swords or shoes) is one of them. It is unique because virtual theft combines one of the oldest ...
Przestrzeń jako struktura zdefiniowana obecnością użytkownika
(Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)
The article will discuss issues that show the connection between the culture of video games and its accompanying technology in relation to space – its functionality and ways of shaping, as an area requiring not only research ...
Computer games as a subject of psychological research – negative and positive aspects of gaming
(Wydawnictwo Uniwersytetu Łódzkiego, 2022-12-30)
Computer games are an interactive form of entertainment that is popular with younger and younger players. Therefore researchers are actively seeking information on the consequences of pursuing this type of pastime. At the ...