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  • Replay. The Polish Journal of Game Studies
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AuthorOlczyk, Adam (1)Paleczna, Monika (1)Szrajber, Rafał (1)Subject
computer games (3)
video games (2)advantages and disadvantages (1)automorfizm przestrzenny (1)computer fraud (1)fluid modernity (1)gry komputerowe (1)gry wideo (1)kontratyp (legal defense) (1)kultura gier video (1)... View MoreDate Issued2014 (1)2019 (1)2022 (1)Has File(s)Yes (3)

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„Your character has been robbed. Do you want to sue the other player?” Polskie prawo karne a „kradzież” przedmiotu w grze komputerowej 

Olczyk, Adam (Wydawnictwo Uniwersytetu Łódźkiego, 2014)
Technological development implies a lot of new ways to commit crimes in cyberspace. Stealing virtual objects (such as magical swords or shoes) is one of them. It is unique because virtual theft combines one of the oldest ...
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Przestrzeń jako struktura zdefiniowana obecnością użytkownika 

Szrajber, Rafał (Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)
The article will discuss issues that show the connection between the culture of video games and its accompanying technology in relation to space – its functionality and ways of shaping, as an area requiring not only research ...
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Computer games as a subject of psychological research – negative and positive aspects of gaming 

Paleczna, Monika (Wydawnictwo Uniwersytetu Łódzkiego, 2022-12-30)
Computer games are an interactive form of entertainment that is popular with younger and younger players. Therefore researchers are actively seeking information on the consequences of pursuing this type of pastime. At the ...

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