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dc.contributor.authorDebus, Michael S.
dc.date.accessioned2017-08-23T12:26:42Z
dc.date.available2017-08-23T12:26:42Z
dc.date.issued2016
dc.identifier.issn2391-8551
dc.identifier.urihttp://hdl.handle.net/11089/22426
dc.description.abstractNavigation in video games has been a vastly neglected topic in game studies. In this paper a classification system for navigational acts has been developed through theoretical work as well as the analysis of multiple games. The result is an exclusive five-step classification system. Moreover, the development showed that navigational acts are highly dependent on the environment in which they occur. The system is a first step towards a deeper understanding of how the player navigates the gameworld, instead of what she navigates.en_GB
dc.language.isoenen_GB
dc.publisherWydawnictwo Uniwersytetu Łódzkiegoen_GB
dc.relation.ispartofseriesReplay. The Polish Journal of Game Studies;1
dc.subjectvideogame spaceen_GB
dc.subjectvideogame timeen_GB
dc.subjectgame ontologyen_GB
dc.subjectnavigationen_GB
dc.subjecttypologyen_GB
dc.titleVideo Game Navigation: A Classification System for Navigational Actsen_GB
dc.typeArticleen_GB
dc.rights.holder© Copyright by Authors, Łódź 2016; © Copyright for this edition by Uniwersytet Łódzki, Łódź 2016en_GB
dc.page.number[29]-46
dc.contributor.authorAffiliationIT University of Copenhagen
dc.identifier.eissn2449-8394
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dc.contributor.authorEmailmsde@itu.dk
dc.identifier.doi10.18778/2391-8551.03.02
dc.relation.volume3en_GB


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