dc.contributor.author | Debus, Michael S. | |
dc.date.accessioned | 2017-08-23T12:26:42Z | |
dc.date.available | 2017-08-23T12:26:42Z | |
dc.date.issued | 2016 | |
dc.identifier.issn | 2391-8551 | |
dc.identifier.uri | http://hdl.handle.net/11089/22426 | |
dc.description.abstract | Navigation in video games has been a vastly neglected topic in game studies. In this paper a classification system for navigational acts has been developed through theoretical work as well as the analysis of multiple games. The result is an exclusive five-step classification system. Moreover, the development showed that navigational acts are highly dependent on the environment in which they occur. The system is a first step towards a deeper understanding of how the player navigates the gameworld, instead of what she navigates. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Wydawnictwo Uniwersytetu Łódzkiego | en_GB |
dc.relation.ispartofseries | Replay. The Polish Journal of Game Studies;1 | |
dc.subject | videogame space | en_GB |
dc.subject | videogame time | en_GB |
dc.subject | game ontology | en_GB |
dc.subject | navigation | en_GB |
dc.subject | typology | en_GB |
dc.title | Video Game Navigation: A Classification System for Navigational Acts | en_GB |
dc.type | Article | en_GB |
dc.rights.holder | © Copyright by Authors, Łódź 2016; © Copyright for this edition by Uniwersytet Łódzki, Łódź 2016 | en_GB |
dc.page.number | [29]-46 | |
dc.contributor.authorAffiliation | IT University of Copenhagen | |
dc.identifier.eissn | 2449-8394 | |
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dc.contributor.authorEmail | msde@itu.dk | |
dc.identifier.doi | 10.18778/2391-8551.03.02 | |
dc.relation.volume | 3 | en_GB |