Replay. The Polish Journal of Game Studies 03/2016
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CONTENTS
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An Experiential Comparative Tool for Board Games
David Chircop
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Video Game Navigation: A Classification System for Navigational Acts
Michael S. Debus
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Game Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentary
Mikhail Fiadotau
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Natural User Interface for Education in Virtual Environments
Stefan Stavrev
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Who Is the Note-Worthy Fan? Featuring Players in the Official Facebook Communication of Mainstream Video Games
Jan Švelch, Tereza Krobová
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Avatars Going Mainstream: Typology of Tropes in Avatar-Based Storytelling Practices
Marta Tymińska
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Gamedec. UKW in IGDA Curriculum Framework
Michał Mochocki
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Gram, więc jestem. Instancja autorska a konwencja „let’s play” w serii „File System Aging” Roberta Florence’a
Izabela Pamuła
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Ile emersji w grach? Recenzja książki: Piotr Kubiński, Gry wideo. Zarys poetyki, Universitas, Kraków 2016
Stanisław Krawczyk
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Recent Submissions
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Replay. The Polish Journal of Game Studies 03/2016
(Wydawnictwo Uniwersytetu Łódzkiego, 2016) -
Gamedec. UKW in IGDA Curriculum Framework
(Wydawnictwo Uniwersytetu Łódzkiego, 2016)Launched in October 2013, GAMEDEC: game studies Design is a specialisation track within the 2nd Gen Humanities (aka Humanities 2.0) 3-year BA programme at Kazimierz Wielki University (UKW) in Bydgoszcz, Poland. The ... -
Ile emersji w grach? Recenzja książki: Piotr Kubiński, Gry wideo. Zarys poetyki, Universitas, Kraków 2016
(Wydawnictwo Uniwersytetu Łódzkiego, 2016)Piotr Kubiński’s monograph is an outline of certain specific aspects of video games, examined from the perspective of poetics. Apart from a semiotic analysis of the user interface and a look at how games influence various ... -
Gram, więc jestem. Instancja autorska a konwencja „let’s play” w serii „File System Aging” Roberta Florence’a
(Wydawnictwo Uniwersytetu Łódzkiego, 2016)The aim of this article is to analyse let’s play not only as entertaining act of communication but also as an eclectic one which can make games exceed themselves. Let’s play as a method of game critique has developed some ... -
Who Is the Note-Worthy Fan? Featuring Players in the Official Facebook Communication of Mainstream Video Games
(Wydawnictwo Uniwersytetu Łódzkiego, 2016)Video game fans participate in the official promotion of video games, either voluntarily, or unwillingly when their fanworks are appropriated and used by video game publishers. The article provides a quantitative overview ... -
Avatars Going Mainstream: Typology of Tropes in Avatar-Based Storytelling Practices
(Wydawnictwo Uniwersytetu Łódzkiego, 2016)Due to the growing popularity of video games, gaming itself has become a shared experience among media audiences worldwide. The phenomenon of avatar-based games has led to the emergence of new storytelling practices. The ... -
Natural User Interface for Education in Virtual Environments
(Wydawnictwo Uniwersytetu Łódzkiego, 2016)Education and self-improvement are key features of human behavior. However, learning in the physical world is not always desirable or achievable. That is how simulators came to be. There are domains where purely virtual ... -
Game Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentary
(Wydawnictwo Uniwersytetu Łódzkiego, 2016)Consumer-grade game engines such as Multimedia Fusion and RPG Maker have dramatically extended the reach of digital games as a medium. They have also spawned online communities, where conventions and canons of using these ... -
Video Game Navigation: A Classification System for Navigational Acts
(Wydawnictwo Uniwersytetu Łódzkiego, 2016)Navigation in video games has been a vastly neglected topic in game studies. In this paper a classification system for navigational acts has been developed through theoretical work as well as the analysis of multiple games. ... -
An Experiential Comparative Tool for Board Games
(Wydawnictwo Uniwersytetu Łódzkiego, 2016)In the field of game studies, contemporary board games have until now remained relatively unexplored. The recent years have allowed us to witness the emergence of the occasional academic texts focusing on board games – ...