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dc.contributor.authorCalloway, Alexander
dc.date.accessioned2024-05-27T12:46:52Z
dc.date.available2024-05-27T12:46:52Z
dc.date.issued2024-05-27
dc.identifier.issn2391-8551
dc.identifier.urihttp://hdl.handle.net/11089/52243
dc.description.abstractWhat motivates cruelty against video game characters designed to be friendly? Using human-to-NPC interactions within the game Animal Crossing: New Horizons as a case study, this paper seeks to define what aspects of a cozy game contribute towards public displays of aggression or kindness toward the game’s characters. An examination of public forums dedicated to discussing villagers deemed ugly reveals the importance of parasocial connections in the utopian community planning aspects of Animal Crossing’s gameplay. The resulting online discourse surrounding ethical treatment of villagers becomes part of players’ conceptions of their role as social planner in-game, further solidifying which behaviors and objectives will yield them the coziest experience. Paratext, therefore, plays an active role in the conception and socialization of Animal Crossing players’ utopian urban projects.en
dc.language.isoen
dc.publisherWydawnictwo Uniwersytetu Łódzkiegopl
dc.relation.ispartofseriesReplay. The Polish Journal of Game Studies;1en
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.subjectAnimal crossingen
dc.subjectutopiaen
dc.subjectempathyen
dc.subjectcrueltyen
dc.subjectparatexten
dc.subjectcommunityen
dc.titleNo Uglies: Rejection and Utopia in "Animal Crossing: New Horizons"en
dc.typeArticle
dc.page.number65-77
dc.contributor.authorAffiliationTulane Universityen
dc.identifier.eissn2449-8394
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dc.contributor.authorEmailalex@alexcalloway.com
dc.identifier.doi10.18778/2391-8551.11.05
dc.relation.volume11


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