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dc.contributor.authorChojnacki, Marcin M.
dc.date.accessioned2023-07-05T06:04:35Z
dc.date.available2023-07-05T06:04:35Z
dc.date.issued2023
dc.identifier.citationChojnacki, M. M. (2023). Gracz-turysta. Przewodniki po grach i kształtowanie doświadczenia użytkownika. Images. The International Journal of European Film, Performing Arts and Audiovisual Communication, 33(42), 103–114. https://doi.org/10.14746/i.2023.33.42.6pl_PL
dc.identifier.issn1731-450x
dc.identifier.urihttp://hdl.handle.net/11089/47424
dc.description.abstractThe article addresses the issue of the gamer-tourist. The author discusses it from the perspective of a specific reception attitude, consisting in transferring behaviours and expectations typical of virtual tourism to gameplay. The article also takes a closer look at the issue of guides targeted at gamers, specific paratexts that can shape the user experience by formatting the vision of gameplay.pl_PL
dc.language.isoplpl_PL
dc.publisherAdam Mickiewicz University Press Institute of Film, Media and Audiovisual Artspl_PL
dc.relation.ispartofseriesImages. The International Journal of European Film, Performing Arts and Audiovisual Communication;42
dc.rightsUznanie autorstwa 4.0 Międzynarodowe*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectuser experiencepl_PL
dc.subjectvideo gamespl_PL
dc.subjecttourismpl_PL
dc.subjectguidespl_PL
dc.subjectparatextspl_PL
dc.titleGracz-turysta. Przewodniki po grach i kształtowanie doświadczenia użytkownikapl_PL
dc.typeArticlepl_PL
dc.page.number103-114pl_PL
dc.contributor.authorAffiliationUniwersytet Łódzkipl_PL
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dc.identifier.doi10.14746/i.2023.33.42.6
dc.relation.volume33pl_PL
dc.disciplinenauki o kulturze i religiipl_PL


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Uznanie autorstwa 4.0 Międzynarodowe
Except where otherwise noted, this item's license is described as Uznanie autorstwa 4.0 Międzynarodowe