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dc.contributor.authorProkopek, Aleksandra
dc.date.accessioned2023-02-13T09:17:41Z
dc.date.available2023-02-13T09:17:41Z
dc.date.issued2023-01-30
dc.identifier.issn2391-8551
dc.identifier.urihttp://hdl.handle.net/11089/45930
dc.language.isoen
dc.publisherWydawnictwo Uniwersytetu Łódzkiegopl
dc.relation.ispartofseriesReplay. The Polish Journal of Game Studies;1en
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.titleThe art presence of videogamesen
dc.typeOther
dc.page.number7-16
dc.contributor.authorAffiliationDoctoral School in Humanities, Jagiellonian University in Cracowen
dc.identifier.eissn2449-8394
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dc.referencesHarvey, A. & Samyn, M. (2010). Over Games. https://tale-of-tales.com/tales/Over-Games.html (accessed on December 17, 2022).en
dc.referencesHolmes, T. (2003). Arcade Classics Spawn Art? Current Trends in the Art Game Genre. In MelbourneDAC. Proceedings of the 5th International Digital Arts and Culture (pp. 46–52). RMIT School of Applied Communication.en
dc.referencesMajkowski, T.Z. (2019). Języki gropowieści: studia o różnojęzyczności gier cyfrowych. Kraków: Wydawnictwo Uniwersytetu Jagiellońskiego.en
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dc.referencesPolansky, L. (2016). Towards an Art History for Videogames. Rhizome. https://rhizome.org/editorial/2016/aug/03/an-art-history-for-videogames/ (accessed on December 17, 2022).en
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dc.referencesSharp, J. (2015). Works of Game. On the Aesthetics of Games and Art. MIT Press.en
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dc.referencesZabala, S. (2019). Why Only Art Can Save Us. Columbia University Press.en
dc.contributor.authorEmailaleksandra.prokopek@doctoral.uj.edu.pl
dc.identifier.doi10.18778/2391-8551.08.00
dc.relation.volume8


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