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Najnowsze pozycje

  • Narracja linearna w grach wideo w kontekstach immersji 

    Pigulak, Joanna (Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)
    The paper aims to outline features of linear video games in context of a player immersion. The first part of the paper deals with a brief introduction concerning the characteristic of linear narrations, especially its ...
  • Przestrzeń jako struktura zdefiniowana obecnością użytkownika 

    Szrajber, Rafał (Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)
    The article will discuss issues that show the connection between the culture of video games and its accompanying technology in relation to space – its functionality and ways of shaping, as an area requiring not only research ...
  • Ogrywając porażkę. Konceptualizacja doświadczenia porażki w groznawstwie 

    Kozyra, Magdalena (Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)
    The aim of the article is to present examples of already existing theories about the experience of failure in digital games and then propose a different approach to it. Firstly, it shows the way Csíkszentmihályi’s flow ...
  • Multimodalna ewolucja obrazu w grach wideo 

    Lekszycka, Mariola (Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)
    The article is an attempt to respond to the question whether a digital game can be considered as an image. The theoretical basis for defining the category of image is the research of Jan Białostocki, Georges Didi-Huberman ...
  • Rozrachunek z przeszłością historyczną Francji na przykładzie gier Lankhoru 

    Jankowski, Filip (Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)
    The aim of the article is to illustrate how the historical past of France could be revised in digital games. Two Lankhor games (Le Manoir de Mortevielle and Maupiti Island) were used for research purposes, analyzed using ...
  • The Matter at Hand: A Practice-Theoretical Model of Digital Gaming 

    Jaćević, Milan (Wydawnictwo Uniwersytetu Łódzkiego, 2019-12-30)
    Investigations into the nature of the activity of gaming have been made difficult by virtue of the plurality of possible forms this activity may take. In this paper, I address this problem by examining (digital) gaming ...