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dc.contributor.authorMochocki, Michał
dc.date.accessioned2017-08-23T12:26:47Z
dc.date.available2017-08-23T12:26:47Z
dc.date.issued2016
dc.identifier.issn2391-8551
dc.identifier.urihttp://hdl.handle.net/11089/22432
dc.description.abstractLaunched in October 2013, GAMEDEC: game studies Design is a specialisation track within the 2nd Gen Humanities (aka Humanities 2.0) 3-year BA programme at Kazimierz Wielki University (UKW) in Bydgoszcz, Poland. The curriculum was created by UKW academic staff with game design experience, guided by the IGDA 2008 Framework and consulted with game dev professionals. It underwent slight modifications in 2014 and a significant transformation in 2015. This paper aims at a thorough analysis of the structure of the curriculum as seen through the lens of the IGDA Framework (2008), including the coverage of both Core Topics and Institutional Considerations. The analysis is conducted in the context of foreign (mostly U.S.- based) game degrees and supported with comments on its design, implementation and modifications.en_GB
dc.language.isoenen_GB
dc.publisherWydawnictwo Uniwersytetu Łódzkiegoen_GB
dc.relation.ispartofseriesReplay. The Polish Journal of Game Studies;1
dc.subjectcurriculumen_GB
dc.subjectgame designen_GB
dc.subjectgame studiesen_GB
dc.subjectIGDA Curriculum Frameworken_GB
dc.titleGamedec. UKW in IGDA Curriculum Frameworken_GB
dc.typeArticleen_GB
dc.rights.holder© Copyright by Authors, Łódź 2016; © Copyright for this edition by Uniwersytet Łódzki, Łódź 2016en_GB
dc.page.number[121]-139
dc.contributor.authorAffiliationKazimierz Wielki University
dc.identifier.eissn2449-8394
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dc.contributor.authorEmailmichal.mochocki@gmail.com
dc.identifier.doi10.18778/2391-8551.03.07
dc.relation.volume3en_GB


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