dc.contributor.author | Felczak, Mateusz | |
dc.date.accessioned | 2016-09-05T13:04:43Z | |
dc.date.available | 2016-09-05T13:04:43Z | |
dc.date.issued | 2015 | |
dc.identifier.issn | 2391-8551 | |
dc.identifier.uri | http://hdl.handle.net/11089/19483 | |
dc.description.abstract | In popular economic discourse, productivity is the ratio of the value of manufactured
goods to the initial input. In games, the input can be placed on the players’ side: players
invest their time, financial resources, and cultural capital in order to achieve certain
benefits, which are “produced “ in the course of the game. The status of this benefit is
dependent on the context, but developers make such players’ productivity a key strategy
used in promoting and maintaining a game and its fan base. The paper analyses
three games: "Tropico III", "Diablo III" and "Torchlight II", in the context of ideological underpinnings
of game mechanics that support the notions of using fan’s free labour,
taking advantage of their non-game activities via the auction house and forcing them
to internalize neo-colonial stance, respectively. | pl_PL |
dc.language.iso | pl | pl_PL |
dc.publisher | Wydawnictwo Uniwersytetu Łódzkiego | pl_PL |
dc.relation.ispartofseries | Replay. The Polish Journal of Game Studies;1 | |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/pl/ | |
dc.subject | productivity | pl_PL |
dc.subject | ideology | pl_PL |
dc.subject | monetization | pl_PL |
dc.subject | action-RPG | pl_PL |
dc.subject | tycoon | pl_PL |
dc.title | El Presidente doświadcza. Mechanizmy kapitalizowania produktywności graczy w seriach „Tropico”, „Torchlight” oraz Diablo” | pl_PL |
dc.title.alternative | El Presidente tries you: the mechanisms of gamers’ productivity capitalization in “Tropico”, “Torchlight” and “Diablo” video game series | pl_PL |
dc.type | Article | pl_PL |
dc.page.number | 7-19 | pl_PL |
dc.contributor.authorAffiliation | Uniwersytet Jagielloński. | pl_PL |
dc.identifier.eissn | 2449-8394 | |
dc.contributor.authorBiographicalnote | Mgr Mateusz Felczak – doktorant Instytutu Sztuk Audiowizualnych UJ, członek
Polskiego Towarzystwa Badania Gier. Zainteresowania naukowe: kapitalizm kognitywny,
e-sporty, strategie odbioru oraz dystrybucji wysokobudżetowych gier wideo.
Członek badawczo-artystycznej Grupy ETC, redaktor działu growego w czasopiśmie
„EKRANy”. Stały współpracownik magazynu o muzyce współczesnej „Glissando”. | pl_PL |
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dc.identifier.doi | 10.18778/2391-8551.02.01 | |
dc.relation.volume | 2 | pl_PL |