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dc.contributor.authorPetrowicz, Marcin
dc.date.accessioned2016-09-05T13:00:39Z
dc.date.available2016-09-05T13:00:39Z
dc.date.issued2015
dc.identifier.issn2391-8551
dc.identifier.urihttp://hdl.handle.net/11089/19478
dc.description.abstractRules and narratives in video games had a complicated relationship for many years. In game studies this conflict became evident in ludology versus narratology debate, in video game culture critics and players talk about ludo-narrative dissonance. Both of those phenomena express the popular belief that rules and story in videogames oppose each other, that strategic or tactical engagement and narrative immersion cannot coexist in one game. The following article confronts the problem of, supposedly, opposing types of engagement. To understand different aspects of engagement several concepts of immersion are recalled, beginning with those rooted in literary studies by Janet H. Murray, Marie-Laure Ryan and Katarzyna Prajzner, through game specific concept of Laura Ermi and Frans Mäyrä to post-immersion concepts of Gordon Calleja. In the next section of the paper two analyses of specific types of engagement are presented: game formal system engagement in Angry Birds [Rovio Entertainment, 2009] and narrative immersion in The Walking Dead series [Telltale Games, 2012]. The article concludes with a list of mechanical features of a video game that facilitates either engagement in formal system of the game or game’s narrative.pl_PL
dc.language.isoplpl_PL
dc.publisherWydawnictwo Uniwersytetu Łódzkiegopl_PL
dc.relation.ispartofseriesReplay. The Polish Journal of Game Studies;1
dc.rightsUznanie autorstwa-Użycie niekomercyjne-Bez utworów zależnych 3.0 Polska
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/pl/
dc.subjectrules in video gamespl_PL
dc.subjectimmersionpl_PL
dc.subjectengagementpl_PL
dc.subjectMDApl_PL
dc.titleZasady przeciw immersji. Zaangażowanie w narrację i zaangażowanie w system formalny grypl_PL
dc.title.alternativeRules versus immersion: engagement in game’s narrative and engagement in formal system of the gamepl_PL
dc.typeArticlepl_PL
dc.page.number35-49pl_PL
dc.contributor.authorAffiliationUniwersytet Jagielloński.pl_PL
dc.identifier.eissn2449-8394
dc.contributor.authorBiographicalnoteMgr Marcin Petrowicz — doktorant w Instytucie Sztuk Audiowizualnych Uniwersytetu Jagiellońskiego, przewodniczący krakowskiego Koła Polskiego Towarzystwa Badania Gier, naukowo zajmuje się grami – nie tylko komputerowymi, przede wszystkim w zakresie badania dynamik i mechanik.pl_PL
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dc.identifier.doi10.18778/2391-8551.02.03
dc.relation.volume2pl_PL


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